![]() If attempting a speed run, be aware you do not need to kill this boss.Don’t panic if one drops too soon, if they come back to life their hp is so low that they will drop again. Tank aggro all 3 and block, then the team just AOE DPS the 3 down.When one dies you must kill the others within a short period of time or the dead Alit will revive (though with little hp). DPS the boss so that the shield breaks and the fight continues as normal.This will not stop until enough damage is done to break the shield. Adds burrow, boss gets a damage shield and pounds ground doing AOE damage.I prefer to ignore the adds personally, but AOE to your heart’s content if you wish. The other choice is to kill the adds and then attack boss. You have two choices – one is to ignore the adds and focus on the boss (If the add knocks you down, you can Break Free).Two adds fight alongside boss, these can knock you unconscious and drain your stamina. ![]() As tank be sure to block the big scary hits.Boss does a heavy hit which knocks down.For anyone else, just be out of range (the stairs are a good place to stand). Just follow behind it or be running round ahead of it as tank or melee.Boss does a Fire cone and rotates clockwise.Make sure you interrupt the Bosses spell, tank should stay on her while everyone kills adds.Boss casts a slow, but high damage spell. There are adds at the start of this fight.The boss fights are fairly easy if your group has good synergy and doesn't decide to stand in the red AoE. Overall this dungeon is a very straight forward dungeon.
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